The role cards are based on the official designation of each senior officer and some junior officers in the Chain of Acheron. Most grant abilities in combat, similar to feats. Unlike feats, however, they are not tied to a single player or character. For example, when Red was killed, Sweet, who had been the Lieutenant until that point, took the Commander role card and gave the Lieutenant card to King.
Role Cards[]
Role | Current Holder | Past Holders | Ability |
---|---|---|---|
Commander | Judge | Trip, Red, Sweet, King | As a bonus action, choose a senior officer of the chain. They may either move their speed or make one basic melee attack. |
Chronicler | King | - | No combat ability, responsible for maintaining the Chronicle |
Lieutenant | Boots | Sweet, King | As a reaction to a senior officer rolling initiative, you may swap two officers' initiative results. |
Pilot | Slim | - |
psychically across any distance.
psychic abilities
|
Staff Sorcerer | Buts | Nails | The Staff Sorcerer can study the Chronicle during a long rest and choose a spell they know that can be cast at higher levels. They may cast that spell at one higher level without using a higher level spell slot. |
Standard Bearer | Copper | Red | As an action, you can wave the standard to give each Chain member within 30 feet 5 temporary hit points. |
Ship Surgeon | Leech | - | Once per battle as a reaction when an ally drops unconscious you gain a free movement, you must move towards the unconscious ally and end your movement adjacent to them and you can spend a hit die. The Ship Surgeon also has proficiency with the medicine skill, if they do not already have proficiency in the skill. |
Weapon Master | Judge | - | When a senior officer rolls damage with a weapon attack, they treat all 1s as 2s. |