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Half the people I know are playing FTL, and the other half are loudly asking "What the hell is FTL?"
— Matt Colville

FTL is a video game streamed on Twitch by Matt Colville. Matt previously played on his Youtube channel shortly after its release in September 2012.

FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while upgrading their ship. Like NetHack, which Matt has also streamed, FTL is considered a roguelike, a challenging type of game in which players lose all progress when defeated and cannot re-load from save game to continue from a defeat or to undo mistakes.

Playthroughs

The Kirk

  • Ship layout: Kestrel A, "Kestrel Cruiser"
  • Starting crew: Brock, Fryda, Phil

Matt's original two-part playthrough took place on Youtube.[1][2] It scored 805 points.

Taarna

  • Ship layout: Kestrel B, "Red-Tail"
  • Starting crew: Ashpo, Lord Durok, Regan, Pesho

Matt's Twitch stream of FTL began in March 2019 following Matt's success at the NetHack stream.[3] The ship is named for Taarna, Matt's valkyrie character in NetHack. The starting crew is named for subscribers in Twitch chat.

The Red-Tail ship layout has four Basic Lasers instead of the Burst Laser II and Artemis Missile, preventing the early strategy of using a missile to take out enemy shields (as shields do not stop missiles). It has four crew (two Human, one Zoltan, one Mantis), making it versatile and defensible against boarding.

Matt purchased an expensive and powerful Glaive Beam, generally considered a mistake since the Red-Tail had no missiles to take out enemy shields prior to attack, and the ship had insufficient power to use the beam alongside other weapons. Matt replaced it with a more economical Burst Laser II.

In the second stream, Captain Ashpo was killed in a freak accident after an enemy boarded the ship and attacked the bridge. Wounded and running for the medbay, Ashpo was killed by a stray shot which hit the O2 room just as they happened to be walking through it. The ship was destroyed in the battle, with the run scoring 1,618 points.

Taarna II

  • Ship layout: Kestrel A, "Kestrel Cruiser"
  • Starting crew: Ashpo, Lord Durok, Stephen

Stephen was killed immediately on an away mission. The crew returned to 3 with the purchase of an Engi slave named Jake, but shortly afterward Durok carelessly suffocated while repairing a hull breach.

The remaining two crew, Ashpo and Jake, survived a boarding attempt by venting oxygen from most of the ship and forcing the invaders to fight in the medbay, which continually heals the crew. Matt quit to go play Traveler.

Next session, Matt rescued human Redsky and appointed them to shields, hired rockman Steve as chief engineer, and rescued rockman Kaerie after purchasing Mind Control. This new tech allowed the capture of a Mantis ship, but the ship ran out of missiles in the encounter.

Matt sold the missile launcher to buy Burst Laser II, only to notice that the ship's weapons lacked the necessary power to equip the second laser, making it impossible to damage any three-shield ship. A subsequent encounter with a three-shield drone resulted in defeat, with the run ending on a score of 1,767 points.

Taarna III

  • Ship layout: Kestrel A, "Kestrel Cruiser"
  • Starting crew: SteveV, Caskej, Anzu93

This run started with a dangerous encounter with a Zoltan cruiser that cost a third of hull. In zone 1 Matt bought the powerful Weapon Pre-Igniter, and later bought Drone Control with Defense I on the premise that he has never beaten the game without Drone Control.

The first weapon upgrade was Flak 1, and the crew's first addition was a rescued rockman slave named NerdSim. Next he turned down a Cloaking Device in favour of Mind Control and a Zoltan crewman, on the reasoning that "The Zoltan can power the Mind Control". The Zoltan was named Dexton and assigned to shields, with NerdSim on sensors.

Next session, Matt mind-controls an enemy boarder, who starts repairing the broken O2 system. Caskej died in the next battle which left the ship badly damaged. A rebel ship handed over a human crewman who became chief engineer DirtyD. Unfortunately, the ship was unable to locate a store-io for repairs, and the ship was destroyed with a final score of 2,082 points.

Somnium Tenebris

"Don't mind the slime. You just gotta get used to it, there's slime everywhere."
  • Ship layout: Slug A, "Man of War"
  • Starting crew: FairWind, Quattro

Matt took the unusual decision of playing a Slug ship with two crew: pilot Fairwind and engineer Quattro. The ship's unorthodox loadout was disorienting and the first battle went poorly, with 30% hull damage and no victory.

Quattro was killed by boarders when Matt took the fight to Medbay and vented the rest of the ship to space, only for a boarder to open the medbay door. He was replaced with human Ma Fan, who served as engineer.

A battle at a pulsar impaired the ship and it was destroyed, and the run ending on a record low of 167 points.

Taarna IV

  • Ship layout: Kestrel A, "Kestrel Cruiser"
  • Starting crew: Mostly, MazMaz, FlapJack

After an hour of chatting with the TimeRider, Matt begins a new game. He turns down a Heavy Laser at a shop due to lacking the infrastructure, but is coincidentally gifted Heavy Laser I in an event. In combination with the Kestrel's Burst Laser II, this is highly effective.

He recruits a Zoltan, Helios and upgrades his weapons systems to power the Artemis Missile and both lasers. With incredible luck he stumbles upon a free Swarm Missiles, Breach Bomb Mark II, and Hermes Missile, considerably more than he can equip.

The ship encounters a Zoltan monolith and Helios leaves the ship to transcend physical existence. Matt sells the Breach Bomb and Hermes Missile and spends the money upgrading the weapons system and buying Drone Control. A slaver ship surrenders by offering a new Zoltan crewmember, Mackles.

Incredibly, Matt finds another free weapon, Ion Blast. In a difficult battle against a cloaked enemy, the Taarna IV is reduced to three Hull but succeeds when the enemy burns up due to fire, acquires a Backup DNA Bank and System Repair Drone. He spends all his money repairing at the next shop.

Unfortunately, the fleet caught up to Matt as he left a sector, and Matt made the mistake of attempting to fight rather than charge FTL and flee. Mackles died while putting out a fire in Shields, and the Taarna IV was reduced to 2 Hull. Following a jump, the crew nearly died after failing to prioritize repairing the O2. Thinking quickly, Matt saved the crew by holing them up in Medbay, then upgrading Medbay, allowing the crew to survive without oxygen until the System Repair Drone fixed O2. The stream ended with the ship fully repaired at a shop in sector 5.

Next session, he recovered insane hermit mantis IceB thanks to the Improved Medbay. Continuing his luck he recovered yet another weapon, Healing Beam. An enemy drone ship with cloaking and bombs took the Taarna IV down to half Hull, taking O2 and several other systems offline. Carelessly, a failure to account for the O2 shortage kills three of the four crew: Mostly, Helios and IceB. FlapJack is the only one left alive, but dies in the next battle. The run ends on 2,042 points.

Taarna V

  • Ship layout: Kestrel B, "Red-Tail"
  • Starting crew: Rory, Blues, MoonB, BigSpoon

The Red-Tail starts with four Basic Lasers. Blues is nearly killed when Engineering takes a direct hit. The ship acquires a useful Hull Repair drone, so soon buys Drone Control. In Pirate sector, he is boarded and fights in Medbay. He finds a Heavy Laser Mark II, and sells a lot of stuff to buy Weapon Pre-Igniter.

He rescues Ovatch, and Engi who he puts on doors, and finds a Chain Ion weapon, upgrades to the weapons system to bring a third laser online. He takes the risk to board a station, and recruits human WanderD who is assigned to sensors, bringing the crew to 6. Upgrading his weapon power, the Taarna V can now bring online all four weapons: Heavy Laser II and three Basic Lasers.

Strategy

  • Matt considers the Scrap Recovery Arm a poor purchase. It increases all scrap gains by 10%, but costs 50 in the first place, meaning that it doesn't break even until you recover 500 scrap.
  • The Halberd Beam and similar weapons are excellent, but require heavy investment in power, making them pointless to buy early on.
  • Matt has never beaten the game without both Crew Teleporter and Drone Control.

Quotes

Gameplay

"It's called a miss-ile, not a hit-ile. That's the problem."
"'Our FTL system has gone haywire.' Do they have hay and wire in the future?"
"Listen! We've gotten out of tougher jams!" (shakes head and mouths: "we haven't")

Chat

"A god is never really 'out of town'. There is never really 'out of town' enough for a god."
"I failed the first rule of the Dungeon Master, which is 'There has to be drama'. Should've called it the Drama Master."
"Han didn't fire first, because Han's the only one that shot."
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